Size: Same
Type: Becomes Outsider
Abilities: +17, +16, +15, +14, +13, +12; assign to abilities in any
order
Hit Dice: Same as character, but now maximized
Speed: increases by 30 ft
AC/Defense: +10 Divine Bonus + Charisma Bonus
Attacks: Same as character
Saving Throws: Gets divine rank as bonus to all saves (right now 0
so irrelevant)
Checks: Gets divine rank as bonus to all saves (right now 0 so irrelevant)
Immunities: Transmutation, Ability Drain, Ability Damage, Energy Drain,
Mind-Affecting
Damage Reduction: 10/epic
Resistances: Fire 5; Spell 32
Salient Divine Abilities: 0 (or 1 if DM feels nice)
Immortality: cannot age, and cannot die from natural causes
Domains: Pick 1 Clerical Domain
Travel: May Fly as the spell cast by a 20th level Sorcerer (by standard
rules, none yet, but I feel that Divine Rank 0 should get somethings spiffy;
besides I just saw Revolutions... :) )
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