Spells & Toys

Spells

Magic Items

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Spells

Ball of Flame

Flashy Thing

Fulfilled Potential

Hollywood Bullet

A firearm loaded with ammo upon which this spell's been cast doesn't need to be reloaded as often. A basic success (1 Sucess Level) doubles the number of shots the user can get before he needs to reload the weapon, with each SL adding another complete set of rounds to the clip. (For example, a revolver which is loaded with ammo enchanted to four Sucess Levels can fire 24 times before the user has to reload his gun.)

Know Thy Enemy

No Shoes, No Soul, No Service

Pocket Full of Sunshine

True Name of the Chosen One

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Magic Items & Gadgets

The Slayer Scythescythe

This mythical weapon wascreated by a coven of powerful mystics to assist the Slayer in her chosen duties, but did not surface until recently.  Despite its name, the Scythe is actually designed along the lines of a battle-axe.  The blade is forged of an unknown metal and gleams like silvery chrome with sections of matching red accentuating its form.  The end of the hilt tapers into a wooden stake, allowing a skilled wielder to instantly switch between both modes of attack as needed. It’s imbued with the power of the Slayer and can onlybe brought to its full potential in the hands of a Slayer.  To a normal person, it is simply a well-crafted battle-axe with a wooden pointy end.  However, when a Slayer wields it, she immediately gains +2 to her Dexterity and +1 to Getting Medieval.  The axe-blade does Strength x (3 + Success Levels) against vampires and demons, and halves the armor of anything it’s wielded against.  The stake end doesn’t get any additional damage, but it does force vampires to take an additional -2 penalty to their Survival Test to avoid dusting on a Through the Heart maneuver.

Tsalmaveth

This name, translated from the original Hebrew, means literally "the shadow of death."  These plain steel bracelets are a unique weapon apparently left for a chosen undead warrior spoken of in the prophecies of the ancient Methuselah.  Once put on, they bond, rather painfully, with their wielder and can never be removed, except upon death.  Yet this item is far more than jewelry.  With a thought and the cost of an action, the bracelets extend two light, yet unbreakable blades that can slice through almost anything, halving the armor value of anything it touches, doing (Strength +1) times 4 slash/stab damage (times 5 versus evil creatures).  An additional benefit of becoming bonded with Tsalmaveth is that the skin of the wearer becomes more resistant to damage.  The character gains a Natural Armor value of 8 against all damage inflicted, before any multipliers are applied.

Umbra Inlucesco

The Slayer Scythe and the Tsalmaveth bracelets became a single item of great power with the fulfillment of Methuselah’s prophecy concerning Dahlia and Lexa Townsend and their role in thwarting the machinations of the First.  The text refers to it as Umbra Inlucesco, or Shadow Becomes Light.  Now a set of elegantly engraved silver bracelets, they can only be put on or removed by a Slayer. At the wearer’s command, they extend into a pair of long, curved blades made of the same material as the red-and-chrome Slayer Scythe, complete with a set of handles for finer control. 

A new feature of this weapon truly unique is that the wielder can also call forth a set of armor, in the form of overlapping leather strips, either with the blades or separately.  Any clothes being worn seemingly disappear as the armor forms, but reappears intact once the need for the armor passes.  Boris Vallejo fans will be disappointed to learn that it does in fact cover most of body except for the face and a few thin gaps where the straps don’t quite cover.  These areas vary as the exact layout of the leather seems to be unique every time.

The Slayer wearing the bracelets gains +1 to Strength and Constitution, a  +2 to Dexterity, and a +1 to Getting Medieval.  The blades reduces  all armor values by half, and inflicts massive damage to evil beings in the form of Strength x (5 + Success Levels).  Against normal humans and soulless automatons like zombies, they inflict (Strength + 1) x 4.  Also, the blades count as silver against any creature vulnerable to that metal, and even count as a wooden stake, for the purposes of staking vampires through the heart.  The armor acts as Armor Value 10 against blunt and slash/stab attacks.  Trying to hit one of the few thin spaces of exposed skin is a -5 penalty to the roll.

Satellus Dextera

Meaning “the Sentinel’s Right Hand” in Latin, this weapon can only be wielded by a Sentinel.  Appearing a simple crystal rod about a foot long and only a few inches in diameter, when activated it extends into a crystalline quarterstaff.  It bonds with its wielder, granting an increase to speed and strength when activated, and can parry incoming fire, be it bullets or laser blasts. 

When activated as a Defense Action, the character gains a +2 to Strength and +4 to Dexterity, but only while the weapon is in hand.  Its base damage is (Strength + 1) times 4.  By declaring Full Defense for a turn, the character can deflect a number of incoming ranged attacks equal to the Success Levels of a Dexterity + Getting Medieval roll.  Also, if disarmed, the Sentinel can call the weapon back to his hand as an attack action.